Indeed, it was hard to balance because when we made the path tighter, it was even more frustrating to play
Thank you for playing!
Yeahh the checkpoints were planned but scrapped because of a lack of time, and we were also planning on adding more visual effects to emphasize the theme of reality breaking in real time but we just couldn't fit that in the time frame available sadly
Thank you very much for playing and for leaving such a detailed comment we really appreciate it!!!