bit late, but "RTP" stands for "Run Time Package"
it's basically all the default assets, if you have one copy of the RTP on your PC, you can download versions of RPG Maker games without the RTP built in and save a few hundred MB of data
Look, rhythm games are hard as balls. It's part of the reason why I never really played Parappa the Rapper or Friday Night Funkin'.
And so help me, if any one of you scrubs tells me to "git gud", I will shove [EXPLETIVE REMOVED] up your [EXPLETIVE REMOVED] and, while I'm at it, [EXPLETIVE REMOVED] your oh-so-magical [EXPLETIVE REMOVED] with a bucket of [EXPLETIVE REMOVED] and a stick of dynamite [EXPLETIVE REMOVED] [EXPLETIVE REMOVED] [EXPLETIVE REMOVED].
EDIT: Made the "rant" a bit more... colorful.
Hello, me again!
So, some more feedback!
T-Spins just don't work. At all.
I was trying to perform a DT Cannon (an advanced Tetris maneuver that consists of a T-Spin Double followed by a T-Spin Triple), but the T tetromino wouldn't rotate.
I'm assuming this is because you're using a rotation system other than SRS, and if so, I'd like the option to change between rotation systems so that players can choose the one that they're used to.
Also, I got the exact same tetromino several times.
Usually in post-2001 Tetris games, the pieces are generated such that they are "drawn from a bag", that is, they are sorted into groups of seven, one tetromino of each type, and after one group of seven, or "bag", has been emptied, another randomly-generated "bag" is opened.
I apologize if my criticisms come off as rude or nitpicky; I'm simply used to the Tetris Standard, which this game doesn't seem to follow.
For a Tetris game, it works well enough; you can hold pieces and see the immediate next piece. My problems with the game come from lack of familiarity with its inner workings, as well as the inability to perform advanced maneuvers like the T-Spin Triple.
Firstly, how exactly did you "cheat"? I'm assuming you somehow edited the save file to set Alisa and Basil at max level (or just give them stupid amounts of ATK), but with what program?
Secondly, you're telling me that if I want to actually play the game, I have to throw the first fight with Malice?
Well, now I feel like a complete idiot, especially since I deleted Lust Brave (and with it, my save file) to free up disk space on my laptop, thus flushing HOURS OF LEVEL GRINDING down the drain.
That said, I thank you for going through the effort of answering my question.
I decided, out of sheer boredom, to level grind Alisa and Basil before facing Malice, just to see what would happen if I defeated her. As of this topic's creation, they're both at Level 27.
I doubt it's actually possible to defeat Malice at the very beginning of the game, given how much health she has and how little damage Alisa and Basil do to her, but I was just wondering if there was a special failsafe scenario in the unlikely event that Malice is defeated at the beginning of the game.
My laptop's keyboard is screwed up (I'm typing this using the touchscreen keyboard); the left shift key, among other keys, won't work, so I can't hold pieces. Furthermore, I'd like to use the up key, not the space bar, for hard drops.
In other words, I'd like the option to remap the controls. Please and thank you.
This game is absolutely adorable!
Draco may not be my favorite character (that honor goes to Lidelle, who might as well be Draco's little sister), but there's no denying her cuteness!
Music's also pretty jammin'!
Tell me, though: are you planning on updating this game?
I'm not expecting something akin to Puyo Puyo VS, but I'd like there to be more to this game than just Endless Puyo with 3 colors.
Mayhaps add a Time Attack mode where you pop a certain number of Puyos or reach a certain score as fast as you can, or a Score Attack mode where you get as high a score as possible within, say, two minutes.
TL;DR: This game is cute, but I think there should be more to it.