Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NubiS

14
Posts
1
Topics
81
Followers
164
Following
A member registered Jul 16, 2020 · View creator page →

Recent community posts

Odlično!

Heads up: page 10 (Combat, Attacking)

"DEX Bonus for ranged attacks" should say WIS Bonus, right?

(1 edit)

Nice! What is the final book going to be?

Love the book. Made a semi-diegetic Publico© onboarding video. 

2023 was a great year for gaming, due in no small part to you! 🤘

Any chance of getting Slipgate Chokepoint & Ectotectonics in pdf if I bought the physical and didn't get pdfs with them? *Shakes chainsaw at Iglootree*

+1 request for a reprint.

The preview spreads look sick!

Looking forward to the cards!

Hi, the program throws an error when I try running it on macOS Mojave 10.14.6 in terminal or iTerm. Here's what the report is:

dyld: lazy symbol binding failed: Symbol not found: _objc_opt_respondsToSelector
  Expected in: /usr/lib/libobjc.A.dylib

dyld: Symbol not found: _objc_opt_respondsToSelector  
Expected in: /usr/lib/libobjc.A.dylib

Referenced from: crtview-mac (which was built for Mac OS X 10.15)

Any idea what the problem is? Cheers.

So a unified mechanic for dungeons and overland? Interesting! Looking  forward to reading it when it's ready.

I've bought NAME THIS ALCHEMICAL BOOK because I was curious about the ideas it contains, and I was not disappointed. I've incorporated many ideas from it into my Hot Springs Island game I'm running with the Into the Unknown system (5e-b/x hack) and, with a bit of tweaking, it works like a charm. 

This makes me very interested in HMtW, assuming the system will have a similar rules-light style. The Obsidian Publishing idea seems great as well. I love the idea of combining a box set (multiple small books at the table) and the Obsidian Portal which I would use to reference rules during play - I always have my laptop with me when GMing for faster rules reference, music, note-taking, rolling heaps of dice quickly, etc. 

The only question I have right now: is HMtW going to be focusing on the megadungeon experience exclusively, or will there be any subsystems included that deal with overland travel / hexcrawling? 

I'm definitely keeping my eye on your project. Good luck!

Awesome, thanks! 

Hi, could we possibly get the map of the region without labels for locations to print out for the players? A high res version of the one that is on the store page?

Cheers!