i ate my dog attempting to play this masterpiece
Zinklof
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I actually use my own script for calculating distances that has a few performance benefits over vetcor3.distance, especially if over longer distances. The AI only runs this distance check once when switching targets to see who’s closest to them. (uses squares rather than square roots), I’ve yet to hit any performance hitches except for on the school laptops where they hit only 50-60 fps compared to most desktops hitting 180 ish. Might be an issue with optimization for your specific specs as some processors behave differently.
as for the boats my assumption is they stop .1 units away from the trigger if approaching from a certain angle. the goblins seem to be spawning a little too fast causing the “Mega Goblin” issue.
do you recall where the towers were placed? I do know I forgot to mark the water as something you cant place through.
Thanks for your feedback deadpixel, your FNAJ game is a massive inspiration to us all here at ROJTHS.