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Zitta

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A member registered Jul 16, 2018 · View creator page →

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Hmmm...It's kinda balanced around having rerolls, but probably reroll is still not as accessible as it should be

They shouldn't be a bar. The screen should be black/grey until the game is loaded.

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Yep! And they will keep resetting to 3 health even after taking damage, that interaction surprised me the first time it happened

Huh that's an interesting bug I haven't seen that before

It's intended since "additional trait" is a single keyword referring to the type of traits that comes from aspects, rather than meaning "all other traits except the first one", however I can see that it might be a bit unintuitive.

Removing all traits when you esceed the limit is also intended

oops

Appreciate the report! Yeah other people also reported summoning a lot of followers causing an argumentOutOfRange before but I never managed to find the cause; hopefully these logs can give me another chance!

Hmmm...

We'll probably do that after the next update!

3.98 is actually the same combination as one of the 3.92 before the patch!

wait...how

Huh!?

Yeah I changed the value for some of the modofiers, but I tried to preserve this specific combination because it works!

wow impressive!

Currently I think there's only 2 combinations that can reach >3.9

Yeah they are indeed too OP, but I'm thinking about making them not being able to get the same aspect twice, so that you can't infinitely stack damaging aspects like vampiric and can only fracture one trait.

If that's still too OP I'll probably make it a fixed number of aspects; the main problem with that is to figure out what's the rule of replacing old aspects.

Likely not a problem on our end. Grey screen is usually before the game file is properly loaded in the browser, so it's probably something wrong with the site, your connection, or your browser

Hmmm I found the enemy attack first mod by itself easier than 3.9 much stronger mod...but yeah maybe its corruption level is a bit low rn

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The range for the third relic generation is 3.00~3.99 so there MIGHT be a combination that's higher than 3.90? Tho I'm not sure if such a combination exists yet

Locked faith and shorter run definitely can work, and starting with a permanently scaling effect could be cool if balanced right. Don't know if you encountered it yet, but each follower starting with a random aspect is in the game right now!

Glad you like it!

The roguelite systems will definitely be there for the final release; the only reason it's not in the game right now is because doing save files on webGL is pretty cursed. Narrative content is what we plan to do next! There'll be tons of lore coming with the Codex, and (very likely) a main storyline!

Having unique events based on follower composition is a really interesting idea I never thought of; it definitely has potential, and maybe it can also be based on those build defining followers like helhound.

Naming your first wanderer and making them a "hero" is actually my plan for the first faction! But it'll be a while before I can start to work on factions so we will have to wait...

Could be interesting, and they will only be revealed after their effects are activated once. One problem might be that right now so many relic modifiers will be revealed instantly or right after the first combat, but it could work once there are enough modifiers with delayed effects

Nice to know! This will really help me to identify the cause

Is the fps drop only in reliquary mode or also in normal mode?

Interesting. Just to clarify, the lag only happens in relic mode or does it also happen in the standard mode?

Great idea!

Wow.

I thought it's mathematically impossible

Do you remember what relic modifiers you have during your slow and janky run? There's definitely some that'll take a lot of processing power...

I'm still undecided on whether aspect should be fixed on the locked card tho. I can see arguments both ways.

Fixed! Appreciate the report!

V15.01 Hotfix:

  • Fixed relic of inheritance not working
  • Relic of the Aspected will no longer work with the first follower
  • Fixed Relic of the Aspected not interacting with Relic of the Faithful

Reliquary still need some cooking, but it'll be done next week for sure!

Understandable. Eventually there'll probably be settings to speed up the transitions but we haven't got to that yet. And the reliquary mode is almost done! Should be able to post it next week or the week after.

play the game however you like!

It is now with the latest update!

Yeah... Aspiring + Familiar is definitely the anomaly since it's the only cubic scaling in the game. I'm currently in the process of looking at all the least used followers and see if there can be a similar cubic scaling mechanic, but it's tricky since the while system is reeeaaally not designed to have scale infinitely (as in endless mode). Multiplying dancer's attack could work since charging aspect is the only way to make dancer attack twice and it's already pretty rare, I'll do some testing on that to see if it'll be too op. However, artificer and dragoon will be hard to implement, since the "+1 to all values" effect is not a variable, but a different version of the follower; and what dragoon is doing is change the first aspect into its intrinsic trait instead of actually getting 2 aspects.

I agree that early game need some small adjustments. The current plan is to adjust the spawn rate of initiate and supplicant when the player is on low faith and make the 4-choice recruit events show up 1-2 depth early. Hopefully that'll make the early game feels more fair.

 Theoretically yes.

Obelisk make the effects trigger twice, not an additional time. It's intended that obelisks don't stack.

Appreciate the report! I'll try some random testing with sculptor to see if I can recreate it...

An oversight! Will make it work in the next update

Huh that's weird...I'll investigate

Yes. That's intended behavior: support follower are also followers, so they'll still be triggered by dancer to attack while they can't.