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ZomBJ

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A member registered Jun 16, 2016 · View creator page →

Creator of

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Awesome, thanks!

Hi, I was curious if it were possible to call the save/load functions from a script. Or possibly call up the Save/Load Menus?

Was thinking about trying to put in checkpoints with triggers, or a save/load machine like the typewriters from Resident Evil.

Awesome! Thanks, I'll try that. I suppose there's no quick and easy way to get a spreadsheet of all the enemies I've placed. It shouldn't be too hard to do myself, but that's a dozen levels with dozens of enemies. So it's gonna be over 500 spawnatpos.

Yeah, I'm pretty sure I know how to solve the ammo bug if it were open source or had some other way to get at the code. My guess is there's two numbers: (A) for current magazine, and (B) for total ammo. I'm thinking at the start of the next level, it goes: (A) top up to magazine/pickup size, (B) equals amount at end of last level. When you're using no mags, the magazine number (A) is used for the total ammo. So when the next level loads, it goes (A) top up to magazine/pickup size, (B) null. It'd simply be a matter of adding: If mag is > 0, use code as is. Else, use only (A) for ammo counter. There's probably a way to get around it with scripts, saving each weapons ammo on level exit, then loading the ammo on level start, but that seems like such a hassle. I just ended up balancing my game around starting with base ammo on every level.

I do really, really like this engine. But it is very unfortunate that a paid piece of software has so many non-ignorable bugs with no hope of ever being fixed. The time it takes to code around it almost defeats the purpose of not spending time making my own in unity like I used to.

PS. Worth noting in case the creator does end up taking a look at the load save bug. It does not seem to occur on the first level, but occurs 100% of the time on subsequent levels. To the point that it will stack. If you save and load, two of every enemy. Save and load again, three copies. Then four. And so on.

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Hi. Loading saves seems to be broken.  Loading save will double all of the enemies, as if it's loading the enemies for the level, then loading the enemies based on the save. Not sure if it's something that's been pointed out yet, but I am curious if there are plans to fix that (or a way for me to fix it), as my game is complete and I'm ready to put it out for sale. This major glitch is the only thing stopping me.

PS. Also curious if there are any plans to fix the ammo bug. If a gun is set to have no magazine/reload, then it starts the next level with only one stack of ammo, regardless of the amount that you had in the previous level. If the gun has magazine/reload, then the ammo carries over just fine. I pointed this out before, but have not heard back on that thread.

Got it working! Not sure what the issue was. I tried a fresh install, and it's all good. Thanks for the assist!

Can't get Splashscreens to work. I followed the manual's directions and put "Authors1.png" in the Titles folder, but it doesn't play in the Editor or in the Build. Building without packing shows that it doesn't even copy the "Authors1.png" file to the build's Titles folder (the cutscenes are there).

Gotcha. Thought maybe I was doing something wrong, so I didn't wanna post it in Bug Reports yet, but I will now. Thanks!

I cannot get splash screens to work. Can't tell if I'm doing something wrong. The manual says to add the images as "Authors[1-10].png" to the Titles folder. I have added one splash screen named "Authors1.png" to the Titles folder, but it will not show either in editor or the build. Am I missing something/did it change without being updated in the manual?

I've figured out the problem! Though I don't know how to solve it. It only happens when you set the weapon's magazine to 0 (to remove reloading). When you have reloading enabled, it starts your gun fully reloaded on the next level and keeps the correct total ammo. My guess is that when reloading is disabled, the total ammo and magazine ammo are read as the same thing by the engine, and sets your "magazine" to one stack, overwriting your total ammo.

Nice! I'm digging the lighting

Looks rad! Excited to play it in the future!

Awesome game! Love the style/vibe! With a couple more levels, it's retail quality.

Also, it was this game that convinced me to download the editor. Great stuff.

Very early build, but having a lot of fun with this engine!

It seems to be happening across all my projects. Even starting a new one doesn't fix it. Any idea what could be causing it?

Hey! Loving the editor so far. Got two quick questions:

1. When going to the next level, the player keeps whatever weapons they've acquired, but the ammo doesn't carry over. They only have one stack of ammo. Happens in-editor and in the build. Not sure if that's a bug or just a limitation (I'm currently using Free).

2. Planning on buying the Pro version, and was curious if I could import projects over (by copying the project folder), or if I will have to rebuild.

Thanks!