Heh, I got confused for a while when "headdress" fed back the line to my character's robe .... but of course headdress gets picked up by "Dress" so it makes sense. I changed the key to helmet which works well enough :D
Zora_Zebra
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I tried duplicating an existing folder in opponents_avatars, renaming everything in the .opponents files, and adding custom assets, but John, Jamal, and Jong are still the only ones who appear when starting the game. I got it to work by renaming OG John's folder to John.bak and putting my custom assets in the new "John" folder. It works but feels like I'm doing it wrong, and of course it makes OG John go away.
I also figured out that I could add a new character to opponents_core and use them as a player character, but opponents_core characters evidently are assumed to always be female, which is not my intent.
No big rush but thanks for any help.
Thanks so much Eldricus. I'm guessing that if a key fails to match, speech defaults to a normal "undress" line.
I don't speak code, but it looks like certain keys match to certain event types, which I assume in turn trigger the voice lines of the same name:
undress = anything not caught by other event lines
undressShirt = shirt, blouse
undressSkirt = skirt
undressPants = pants, trousers
undressShorts = shorts
undressDress = dress, gown, robe
undressUndies = panties, undies, bloomers, knickers, thong, briefs, g-string, loincloth
undressBra = bra, corset, bustier, bikini top, halter top, bandeau
undressStockings = stockings, pantyhose, socks, knee-highs, tights, body stocking
undressShoes = shoes, boots, slippers, sandals, sneaker (sic)
undressTop = top, sweater, jacket, coat, vestments, breastplate
undressBottom = bottom, leggings
undressHat = hat, veil, headdress*, helmet, head scarf
*EDIT: in 1.9, 'headdress' will get picked up earlier in sequence by 'dress'. Do not use
Very much appreciate your time in sharing what's behind the curtain. This gives me more fuel for creating voice lines! And thank you especially for incorporating my suggestions :) Work on my custom opponents continues ...
Hi! We were talking about it in another thread but I feel like this is a useful enough resource it will be nice to have it in its own topic.
I'd love an official, updated (1.9) list of all the garment-specific wav files in the game, and for each wav, which garment names key to it.
If you don't know what I mean, please see here for a list of keys graciously provided by stripe6499 for the 1.8 version of the game, now out of date.
Thank you!
Cool! Thanks for the heads up. Believe it or not I've been continuing to (s l o w l y) draw artwork for the game. It's slow going since everything is hand drawn but I'm thinking about how much I want to get done before an "alpha" release. Right now I have 4 opponents with just 1-2 poses each, fully voiced with placeholder files but I'm still trying to refine the perfect AI generated voice for each character before I'll be happy sharing.
Still playing the game fairly often by the way :) Thanks again for making this in the first place!
Well IF you're adding stuff and feel like throwing in some more things, here are the garments I'm planning to use for my project.
Category: Top = Coat, Vestments
Category: Stockings = Tights, Body Stocking
Category: Hat = Veil, Headdress, Helmet
Category: Bra = Bikini Top, Halter Top, Bandeau, Breastplate
Category: Dress = Robe
Category: Undies = Loincloth
Category: ??? = Gloves, Gauntlets, Weapon Belt, Girdle
No pressure :) I might not even write lines for a lot of these. If you do add them though please let me know!
I'm making them for my own amusement, BUT I hope to share them with the community as well ... that's only I can get them into a reasonably complete "releasable" state though, which for the initial 'alpha' release would be a single basic pose for each character (8 characters planned, but maybe I would just release 4 at first), plus one drinking, one stripping, and one playing pose for each character, plus I want to do ALL the voice lines at once, which is turning into a lot of writing. Then after the 'alpha' I would hopefully go back, add basic poses for the rest of the characters, and ultimately add more artwork so every character had several common poses to make the slideshow much more dynamic.
Short answer, yes I plan to share them if I can make enough content to make it worth releasing.
Believe it or not, I found this game because I was searching for exactly this kind of framework to add my art to --- I didn't play the game first and then decide to draw women for it :D
Thanks! The volume seems to be fine in other applications.
The character has some clothing items that have different names than default characters, could that be causing a problem? (Example, outfit.1=Gloves and I have a wav file called pawnGloves.wav. But I also have outfit.4=Skirt and pawnSkirt.wav which are standard) ... could that be a problem?
Happy to send you the files privately but I can't see how to private message you - do you have Discord?
Hi there! Love the game, it's given me a fun framework for customizing strip poker opponents.
I'm making custom characters and art. In addition to images (which are working fine) I have created some .wav files. I am using the same wav filenames as the default players and put the wavs in opponents_core/[charname]/voice. When I play the game, there is a pause when the character would speak, but there is no sound. (Example: I have a custom pawnBra.wav file (2 seconds length) in the /voice folder. When the character pawns her bra, there is a 2 second pause as if the game is trying to play the wav, but no sound plays other than the music.
Is there a particular format, bitrate etc. that wavs need to be created in? Maybe the game will recognize mp3 or some other format? Please help, I have written a lot of voice lines and hope to import them into the game.
Thank you!