Glad to hear it! You can follow me on Twitter for more regular updates (if you haven't already).
Cheers!
Hi all!
I started working on my first full game this year and I wanted to share a prototype.
The game is called Brugvik and it's a deduction game where the goal is to figure out who was present and who was mentioned in each recording provided (for the demo at least - will very likely change the end goal for the final game).
You can find the demo along with more info on the game page - https://zouru.itch.io/brugvik-demo
Hope you enjoy and don't forget to leave some feedback!
For that one you get a code like <3 letters>-<3 numbers>-<letter><number>. Each letter represents a row, each number a column, and the final letter and number combination lets you know which row and column contains the solution.
For example if you get INS-701-N1, N is the second letter and 1 is the third number. So you look up row 2 column 3 in the table and that gives you a solution.
Thanks for playing!
Really glad to hear you enjoyed it! Yeah, there was a lot of stuff to do to get this to work. I intended to add some visual/audio feedback after each solution to make it clearer if you failed or not. Also, give a few more hints on how the manual works. But yeah, as you mentioned, time limitations.
I intend to do a few more game jams to get more practice in, and at some point I'm thinking of picking one of them and developing it into a full game. But that's a pretty big step so I'm considering it carefully.
Anyway, thank you for playing!
I like the idea, but the pace is a bit too chaotic and some things can become frustrating:
- some obstacles are way too big and come at you quickly, there's a very tiny chance of doing anything about it
- those enemies that attack you also deplete your ammo, rendering you unable to shoot
- the player bounces off the sides of the screen, which tends to be uncontrollable
Otherwise, I like it, especially the artwork. Keep up the good work!
Hey, thanks for your feedback!
My goal was actually to make a game that makes you work a bit harder than average. A couple of problems I noticed were:
1) Maybe should have kept a "press space for more info" prompt permanently on the screen. Other people seem to have missed that in the intro screen as well.
2) Should've made it clear that the goal is to match people as well as possible, not necessarily perfectly. So, for instance if one person has one trait out of many that another one likes, that's a small win right there. Obviously, this aspect was not made clear.
Thanks for playing!