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Zunzet Ridah

12
Posts
2
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3
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A member registered Jul 15, 2017 · View creator page →

Creator of

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Interesting idea and style! 

The only thing I would have done is have the first guy be almost be perfect and have the last guy be hard to predict for difficulty reasons.

Good, you-play-as-the-villian, schmup!

Boss difficulty spike might have been less brutal if there were three phases where the boss begins with one projectile and it increases with each phase alongside adding a fish to each alongside it.

Yes! Difficulty spike for sure

I like the idea and enjoyed it. I believe introducing two or more things 3/4s of the way in the game would have made it better than just collecting coins and removing enemies all the time.

Great Game! Will play again if it gets updated!

This game is 4 worlds and a polish pass away from being a indie classic! Great success guys!

This may not be the most polished game, but it is definitely a memorably ridiculous one.

Ha! Yeah, I feel you! Making games is hard...!

Very Cute. I like the little design touches like the ball being in front of the player, the box blocking the entryway, the out of the way treasure boxes. Very nice player teaching moments!
If you ever made more stages  I'd defiantly give them a shot.

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Very Good! Aesthetic is on point, the music and sounds fit into one cohesive whole, and it has a nice difficulty curve even if a part of me wishes it were easy . The music also great. 

The only gripes are throwing knifes feel sluggish to throw sometimes and you can just jump offscreen into the void and just stay there for a while; ignoring everything.

Otherwise, it's excellent! It's defiantly going in the video recap, and if it isn't I'll be shocked!

It might actually be a browser based issue. I played it on Firefox and there was no sound, but then I played it in Chrome and there was sound.

Now that I got to hear the sounds they fit the game well!

Really good overall. Looks and feels good and your level design is very well thought out with some rooms allowing more than one solution if the player can figure it out.

Sound effects of some kind would have been nice, however the effort you put in to the other stuff makes this issue not so major.