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Zuripai Games
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We have a post on patreon that has a few things you can try that have fixed this for some, but not everyone.
https://www.patreon.com/posts/36391250
We're still looking for a way around the issue, though we may need an actual Unity Editor update to fix it (if they fix it >:( ).
We kind of are! xD
We're working on a bunch of side stories as a compilation called Paizuri Girls Cumpilation (view its change log). It's Patron only at the moment, but you can expect a public demo eventually. Hope you're excited for it!
I've had that happen a few times myself, and it's been difficult to figure out what's causing it. My only solution has been to delete those files manually because they get corrupted somehow. Once you do that the slots become available again. Though it's not ideal, because it should just work.
I'm uploading a new version later today, so hopefully, that version works better for you! *fingers crossed*
And sorry for the late reply. -.-"
I tested it out on the latest Ubuntu distro and there is something wrong with the x86 files. Older releases seem to work, but newer ones do not. I have a feeling it may have been something to do with updating Unity and our build process not playing nice with it. I'm looking into a fix and will keep you posted! : )
Ubunto 12.04, is the lowest possible version that will run unity games. The + means anything above that version should also run Unity based games. So it should run in the latest version of Ubunto. And if it runs on Ubunto (and other devs aren't having issues either)... it should run on Ubunto.
Paizuri does appear to be a basic visual novel, but under the hood it's capable doing a lot more then most VN systems out there. For one, we can do fully in-game animated H-Scenes (they're not rendered videos btw) which leads to smaller build sizes. It was also built with WebGL and scalability in mind. So if we wanted to do something that was in full 3D with VN style dialogue, we can.
Ren'py has it's limits. Try doing something in 3D for one. It also can't do a lot of things we want to do, like certain visual effects, WebGL or fully animated H-Scenes (that aren't a 200mb+ video file). It also isn't very scalable beyond a VN style game, at least not without a battle.
I've heard great things about Godot, but code can never be done as a straight copy or import. You would have to migrate your code base which means re-doing everything, so that your code can actually leverage everything Godot has to offer. IF we were ever going to use it, I'd use it for a new project and build from the ground up, learn it properly, and make use of what it has, and optimally. Migrating a whole project to an engine you know nothing about is not something you do lightly.
So with all that said... I'm looking into a VM to run Ubunto. So if it runs in Ubunto... it runs in Ubunto. But if you (or anyone else) run it on Ubunto, and have issues. Let us know.
Linux is a little hard for us to test for, since we don't have a Linux distro set up to test on and Unity only seems to recommend Ubuntu 12.04+, which is the distro they are supporting for all Unity based games. So I'm not sure how to fix that. You may need install additional libraries needed to run Unity games. Which ones? There isn't much information on that. I wish I could be more helpful for you there x_x" If you do fix it, let us know how you did it, because that'd be great!
Thanks for the feedback.
1. If your experiencing long load times in the browser version there is currently issues with certain browser configurations and data caching. After preloading, load times between scenes should generally be less then 3 seconds, 5 at the most. Any longer then that, and it's likely that your browser isn't retaining the preloaded data in the cache, and re-downloading them between scenes as a fallback. We have very little control over that I'm afraid because the browser is the one that decides when to do that, not the game.
There are a few things you can try that might fix it (visit here), but if it's too much of a problem you can always play the downloadable version where the load times between scenes should be very fast.
2. Thanks for reminding me! We previously tried it with white but it didn't quiet work for all backgrounds. But I did just update it to white with black outlines, which is a lot more readable! : )
And thanks! We're glad you enjoyed it! : )