ARC 1 is looking to have approx ~30 original illustrations. Cleaning up code and tweaking some details on the CG. Looking to have a release after some feedback from beta readers. Interested in reading? Let me know!
Zweit
Creator of
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In a different world over a lifetime ago, a younger me and some geeky friends made a rough VN about mermaids and magic. The pandemic kicked up my love of storytelling again, and since I was already doing it for fun, I figured I would see if this particular flavor of story was still appealing to folks round here~
Welcome to the proper thread for Aquae ~Crystal Clear Waters~
a fantasy/adventure visual novel.
Completely free to play as was the original though now with a much more vivid and expanded world to explore. Still mostly kinetic though now with the ability to change certain course of events through the player's actions and choices. While romance isn't a main focus, it is now an option.
The original story was broken up into three separate arcs.
Presently, Arc 1 is sitting at 16,853 words before proof.
The entire script itself is clocking in at 56,761 words and counting.
The winds of fate rush in with the summer breeze. Travelers the land over come to take part in the annual festival and celebrate the lasting time of peace after previous years of war and strife. As paper lanterns begin decorating the coastlines above, there surges a troubling shift of tides through the underwater haven of the nerida below.
Join Kaizarel - the wayward prince of the isles - as he embarks on an exciting night at the summer festival. Where he meets friends both new and old, including a mysterious stranger with rare purple eyes just like his own. In his attempts to discover the connection he and this strange visitor have in common, Kaizarel instead finds himself embroiled in both the politics of land and sea, as well as unearthing family secrets long buried beneath the sands.
Will history be re-written, as waves upon the sand?
Or will bloodshed remain?
Early Character Concepts
Questions for Lurkers:
1) The original story was released in arcs. After the release of ARC I, would you rather have the story continue to be released in chapters or would you rather wait for a complete game?
2) Does interactivity affect your level of enjoyment/engagement in the story? Does romance?
3) Is the character art appealing? What characters interest you the most?
I appreciate your interest! As of right now unfortunately, I'm more interested in getting feedback on the story and present assets like art, music, etc. There might be an opportunity for voice acting in the future, maybe. If you really are intrigued by the look of the game though, I would love to hear detailed feedback from you.
The link to the demo is online! I'm looking forward to everyone's feedback. Since I am the sole person on this project (minus one super neato friend making backgrounds for me), I'm craving some detailed info from you fine folks. There's a small list of questions posed at the end of the demo, but feel free to hit me with anything you got! If you need a specific distribution let me know (Linux, Android, iOS, etc.).
Thanks for your time and effort, guys!
Chronicle of Beast is a Fantasy Adventure and mostly kinetic visual novel featuring a vibrant world with unique characters. At present the script is 17,937 words and is only just getting started on the introductory arc to the grand adventure still to come. The VN will feature custom artwork for character, backgrounds, and event images, as well as the option to develop stronger relationships between the MC, the ever expanding world, and her companions.
Pilgrimage was meant to teach respect, humility, and an assortment of other virtues that the priests in the compound drilled into her head all her life. But the only thing Jindeel felt like she was gaining was distress. At the conditions of the city proper, at the sickness and crime that drove a dagger through the poor streets of old town, and at the temple that loomed brilliant and willingly ignorant above it all.
Fed up with the rampant injustice plaguing her home, Jindeel accepts a fortuitous if not questionable opportunity to take matters into her own hands. With the help of her mate, a smooth talking con-man, and a wild dog of a felon - they track down the bandit stronghold, only to find a much more serious threat buried centuries away in the jungle undergrowth.
https://drive.google.com/file/d/1hrlr4xUJlrHACcaRHxioye5z9q7o4--Z/view?usp=shari...
Chronicle of Beast is a Fantasy Adventure and mostly kinetic visual novel featuring a vibrant world with unique characters. At present the script is 16,412 words and is only just getting started on the introductory arc to the grand adventure still to come. The VN will feature custom artwork for character, backgrounds, and event images, as well as the option to develop stronger relationships between the MC, the ever expanding world, and her companions.
If there are any musicians in the thread, I would love the opportunity to talk with you! There is opportunity for both paid and free work involved.
Pilgrimage was meant to teach respect, humility, and an assortment of other virtues that the priests in the compound drilled into her head for 19 years. But the only thing Jindeel felt like she was gaining was distress. At the conditions of the city proper, at the sickness and crime that drove a dagger through the poor streets of old town, and at the temple that loomed brilliant and willingly ignorant above it all.
Fed up with the rampant injustice plaguing her home, Jindeel accepts a fortuitous if not questionable opportunity to take matters into her own hands. With the help of her mate, a smooth talking con-man, and a wild dog of a felon - they track down the bandit stronghold, only to find a much more serious threat buried centuries away in the jungle undergrowth.