The spawned objects have bigger collider which dissables itself when player gets near and destroys object if it collides with another one spawned. For the planes there are small planes generated nearby you to walk on and one bigger that is slightly underneath the small ones so you can see terrain in distance. The bigger one moves with you but the small ones get destroyed behind you and generate in front of you. I used shader so you can not see the differences in textures. I hope this will help you.
Zyppi
Creator of
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I found one little bug. Walking and camera turning is enabled while the way is being shown. I don't know if I have just potato computer or the graphic is so demanding but after all I was barely able to get past the last level not because the labyrinth itself but because of the lag on camera. Over all nice and fun to play game. Keep up the good work.
Thanks for playing. We wanted to add following obstacles and a lot more but we realised that chaotic obstacles on time and traps would force player to act fast thus making more mistakes and rage quitting. So we focused more on the calming and slow game play to let players know that they have time for the big and hard jumps and put all the chaos in the controls which are completely random.
Thanks for feedback. I'm sorry but without enough playtesting from others I was not able to balance the jumps in time and it seems like there is some sort of windows problem with players not be able to press more then 2 keys at once. If you are interested you can play the game after the jams end. I will release a new update.