That's so awesome to hear! Thanks (:
zzzlaud
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This is a great little narrative horror game with fantastic art.
I can see why some people would have an issue with this game particularly with the pacing of the story, but I didn't mind it at all. Some people will see the things that happen between events as filler, but I see them as necessary to bring the player back into the world and help lower their guard for the next hit of tension.
Some people will cringe at the characters but people like this really do exist. The characters are very flawed and human in ways that we might not be willing to accept but these types of people exist all around us and this game sheds a light on that. If you're unconvinced that characters like this actually exist, go browse through Reddit for 5 minutes and you'll see.
In any case, it's a good game and you get to enjoy it for less than the price of a movie ticket. Get the game if you enjoy visual novels. If you're on the fence, just watch a playthrough. I would highly recommend my video, of course.
;)
Good stuff!
Thanks for making games!
My only real complaints are the slighty too slow movement speed and that the gaps between scares are filled with nothing but the noise of the motor going "rerrr rEErr RErrre".
Thanks for making games!
I think the biggest issue with this game is that key items are easy to miss because they don't stand out in any way. They add a ton of play time just looking around when they're usually right in front of you.
Thanks for making games!
If you know what to do this game is a minute long so the majority of your game time will be looking for a tiny path in the dark.
The payoff isn't great either.
Why are we living here? Why is this happening to us? Why don't we have a flashlight? Why wouldn't our character tell us where the fuse box is? Doesn't matter.
The game does look great when you can see it. I like the style and sprite work.
Thanks for making games.
This is a great game that proves gameplay execution is much more important than the quality of assets and graphic design.
Thanks for making games.
Thanks for making games!
The story is a bit predictable and our main character is a bit of a bore so I don't know why the things in this game have to happen to her. Without going into spoilers, I'll just say that it doesn't seem like she would be a target for this kind of thing because it's a bit inconsistent with prior victims.
Still a good game though and the music is great.
Thanks for making games.
This game takes an emotional turn that I appreciate but I do wish it would have had a bit more of a personal touch and made without the use of horror engine. It's hard to take something emotional seriously when it looks and behaves like every other horror engine game.
Not bad though. Thanks for making games!
In my opinion, Daves' mental instability needs more time and buildup for it to be believable to the player.
Thanks for making games!
Thanks for making games!
Thanks for making games!
Stop gatekeeping horror games. I make horror games because I like horror, but more importantly I make them for everyone to play and enjoy.
I don't appreciate you telling people with valid health reasons that they shouldn't play horror games. All they are asking for is more transparent warnings in the description and there is nothing wrong with that.
Your stubbornness with this is very odd.
They never demanded anything. The original poster said they 'should' put a warning, not that they 'must' put a warning.
That's not a demand, it's a suggestion and an important one.
Anyway, the developer already added the warning and I'm sure they're not concerned about any of this.
It's not that serious.
There is nothing wrong with putting a jump scare warning. I'm not even saying that they should or they shouldn't. I'm just saying that some people feel more comfortable knowing what they can expect from the game and that is something that developers can choose to respect or not.
Requesting that games should have a 'jumpscare' warning is absolutely valid criticism. It's up to the developer to decide whether or not they'll act on that criticism and it seems that they have so it doesn't even matter what we think at this point, I'm not sure that it ever did.
By the end of this game I was wondering if there were AI enemies or anything like that and I'm still not entirely sure if it does. I definitely was scared of the atmosphere but I think it's for the best that I never find out if there were things in the dark or not because that unknown variable is what makes this game as good as it is.
Thanks for making games!
I don't put super specific warnings on my games (just things that are really important like loud noises or intense flashing lights) but you handled this correctly and it's appreciated.
Yeah it's a horror game but your players are still people. Some people need to know this kind of stuff so they can avoid playing things that make them uncomfortable.
Not everyone is a horror game enthusiast after all.
Thanks! (:
The killer is believably dangerous and that really elevates this games atmosphere. So while everything else is pretty simplistic, that alone makes all the difference.
Thanks for making games!
Thanks for making games!
There are no original ideas or concepts in this game. The only story in this game is just a means to get the character into the PT house.
I don't know what the other people on this comment section are talking about with their robotic positivity and generalized statements but no one is being honest with you so I'm going to be the one to do it.
You need to make more games or at the very least learn the fundamentals of what makes a good horror game before you charge people for one.
Thanks!