Project Status: Pending Evaluation
We are in the process of submitting for an Epic Grant after the Senscape Jam, we are evaluating the changes we need to make, and seeing what we can accomplish over the next few months. There is a lot of needed work to get this to a state where it could be called ready for full release.
If you have thoughts, feel free to leave them in this thread! Thanks so much for taking the time to play our game!
KNOWN ISSUES:
- The Outdoor Sections have numerous art-quality issues. And the entire opening scene is still being driven by Splines instead of animations, leaving the Helo feeling stiff.
- Massive performance issues in the Generator Room.
- Cargo Bay is sparse and poorly populated with Decor.
- Scene Transition Fade is inconsistent.
FUTURE SOLUTIONS:
- The entire Frob system is slated for a full rebuild. Pretty much any interactable object will need to be converted to the new system, but it should make it much easier to use, and allow a broader range of actions to occur. One big thing will be moving any kind of "State Logic" off of the Frobber, and into the Frobs themselves. (0.1.0 Major Release)
- Horror Director is Offline, so Scary things never occur. (Fixed in 0.1.0)
- Level and Beat Logic are going to be reorganized into discrete units and driven by a Scene Director. (0.1.0 Major Release)
- Interior Map will be split up into sub-maps, and streamed, we have useful connection points in the Ladders, which gives us a good time to do the handoff. (0.X.0 Major Release)
- Scene Fade will be handled with a Token Queue. (0.1.X Minor Release)
- Conversion of the Sound System from FMOD to UE4 Audio. (0.X.0 Major Release)
- Input Filtering through the UI & Pawn into attached Components to allow for input consumption. (0.1.0 Major Release)
- Full Controller Support for Gameplay & UI. (0.X.0 Major Release)
- Better Water. (0.1.X Minor Release)
- Opening Animatic Retooling with Proper Tutorialization Prompts for gameplay events. (0.X.0 Major Release)
- Closing Animatic Retooling. (0.X.0 Major Release)
- Rebuilt Narrative System supporting a wider range of options and gameplay effecting events, including interruptions. (0.X.0 Major Release)
- Save/Load (1.0.0 Shipping Release)
- Inventory System, Cassette Replay (0.X.0 Major Release)
FEATURES BEING EVALUATED:
- Skip Cutscenes/Animatics - I am putting thought to this now.
FEATURES WE ARE NOT PURSUING RIGHT NOW (even if we'd like to):
- VR Support: So far only one person has asked for it. It's not in our wheelhouse, and would be very expensive for us to do well.
- Linux Support: We do not have the hardware, and noone on the team has experience troubleshooting for Linux.
- Mac Support: Same as Above. We don't want to put out a crappy port we didn't test.
- Localization: Right now, we can't support localization, Text-only or otherwise. As we rebuild, we will be looking for opportunities to rectify this.
- Achievements: Unless there was budget for art, we're not sure this will ever end up anywhere but Itch.
- Full Ingame Arms and Arm Animations: Though that would be SO COOL RIGHT?! Honestly, we just don't have an animation budget to do this, and none of us are animators.