The version we currently have posted is our official 0.0.3 Release, Updated on 10/28/2020.
0.0.1 (Original Release) on 10/5/2020
0.0.2 on 10/18/2020
0.0.3 on 10/28/2020
Pending Changes for Version 0.1.0:
- Overhauled Frob System to handle a broad range of interactions and required player affordances. It also no longer goes through walls.
- Fixed the Rotation of Inspectable Objects
- Added an Examination System, that allows you to more closely look at objects. Additional gameplay and puzzle elements will use this system.
- The Horror Director is online, and is creating spoopy moments for the player.
Patch Notes for Version 0.0.3:
- Player Character now reacts to Fire. This is a soft-fix, a hard fix will require re-recording of lines from the Voice Actor.
- Additional fix to the Generator fire sound, which had multiple causes.
- Fixed a bug where the player could trigger the Radio Conversation about the power being on, without the power being on...
- Fixed the use of Tab throwing an error due to incomplete implementation of the Inventory system.
- Improved Controller Support, you can now toggle the flashlight.
- Fix for Door Opening sound playing when you enter the Interior Level.
- First Pass of a Material Overhaul for the entire project, which should improve performance, and allow faster iteration.
Patch Notes for Version 0.0.2:
- Fix for the Pause Menu appearing under the Inspection Window, causing a soft lock.
- The Generator no longer plays a mysterious Fire sound.
- Temp Fix to make the Rotations of objects slightly less obnoxious. A full fix will be included in the next major release.
- You can now no longer walk up the Book Case in Room 2A, clip through the ceiling, and enter THE SPACES BETWEEN.
- Improved Controller Support.
- You can no longer jump into the ocean in the Exterior Scenes, no matter how much as you want to go swimming... If you somehow manage it, you will return to the ship.
- Fixed the Rain not raining on a large section of the initial exterior scene around the ship. This was caused by a poorly placed collider.
- Fixed the Helicopter Sound in the endgame not playing correctly.
- Fixed the Soft Lock if you don't pick a Narrative Node when playing the Final Cassette.