Thanks for the Linux version. Some comments.
Please remove the warning dialog about experimental status at the start of the game. It is annoying, and is a type of dialog that will never be removed, and annoy people forever. People know where to report bugs..
The game doesn't have properly set company name. It is set to "Editor", which is very bad, as it conflicts with the Unity Editor, thus polluting configs and logs, and destroying my Unity Editor settings. Please use something like comfyfox
Game does restrict set of resolutions it allows me to select. It doesn't include my display native resolution. It can be set in Unity to allow other aspect ratios. My resolution is 1920x1920 (yes), but also sometimes play on 1280x1024 monitor.
When playing at lowest possible resolution (640x480), the main game logo doesn't fit properly on the screen.
The interact key, is F by default, and can't be rebind. I think much more useful and standard is to use E key, which is closer to WSAD cluster, and more natural to use.
The game asks you to interact with object, but only after the interaction shows the dialog / info that you can interact with them using F key. That is weird and reverse.
Player.log files shows a bunch of OpenGL errors ("OpenGL Error: Invalid texture unit!") , looks to be related to this: https://issuetracker.unity3d.com/issues/linux-3d-with-extras-projects-will-throw... The game looks to be rendering correctly tho, but I am not sure. The face rendering looks kind of weird, not sure if intended. I am using the highest graphical preset from the laucnher.
Vulkan rendering (forced by `-force-vulkan` command line option) is broken. The game starts and plays, but some stuff is not rendered properly, like some furniture and walls inside the shop. When outside most of the things work, but there are few exceptions: Mush (daylight Mushroom) is rendered all pink. Similarly a big plant right of the door to the Blacksmith is all pink.
There is an invisible lamp left of the entrace to the Shawn. All other lamps do the same. They show a bit of glass hanging in the air, but everything else (the lamp post, beams, body, etc) doesn't show up at all. Collisions with it work tho.
This is probably not something you can fix easily, but maybe newer Unity version would help? Or tracking it down and reporting to Unity.
This is on Mesa 20.1.2 and AMD Fury X. I also tested with Mesa 20.1.9 and 20.2.0, with same result.
Also movement of the Sun is too fast. You can see shadows moving quite quickly on the ground. Make it slower please :)
Version 0.38