Hey fellow Devtober Dev, I really enjoyed this one! These days if you're going to do a 2D plaformer you really need a hook, and danged if "You're a roomba on a trash planet" isn't a pretty good hook.
Pros:
- Character and enemy designs are both simple and distinct.
- Each enemy type's behavior is unique.
- Boss fight is challenging without being repetitive or unfair.
- The lamp guarding the cactus is very good.
Cons:
- The controls are a little awkward on keyboard, specifically using Shift to scrub on a WASD set-up. I might suggest using W to jump, and shifting scrub to the Space Bar.
- I would love more NPC dialogue or interaction text.
- The backgrounds, while effective, are kind of drab. I'd love to see more color in the art design.
Bugs:
- After I beat the boss the first time, I circled around looking for the exit. When I ended up back in the boss's area again, he had respawned. The second time around, I had already opened the exit, so I just ditched the boss rather than defeat him a second time. The problem is, the boss music stayed on even after I left. Even after reaching the End Game message, the boss fight music was still going. Maybe find a way to keep the boss fight music from playing endlessly if the player ditches the boss.
- I wasn't able to close the game normally, I had to force quit it through Task Manager.
- There was a quite a bit of screen juddering whenever I used a trash block as a platform.
Anyway, I'm gonna follow this project because I really hope to see more of it! Great job!