Hi,
I'm trying to implement the Simple Tiled Model, but it throws exception on this line of SimpleTiledModel.cs:
for (int t = 0; t < cardinality; t++) tempStationary.Add(xtile.Get("weight", 1.0f));
The error is "
FormatException: Input string was not in a correct format.
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.ComponentModel.SingleConverter.FromString (System.String value, System.Globalization.NumberFormatInfo formatInfo) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
System.ComponentModel.BaseNumberConverter.ConvertFrom (System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
Rethrow as Exception: 1.0f is not a valid value for Single.
System.ComponentModel.BaseNumberConverter.ConvertFrom (System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
System.ComponentModel.TypeConverter.ConvertFromString (System.String text) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
Stuff.Get[T] (System.Xml.XmlNode node, System.String attribute, T defaultT) (at Assets/unity-wave-function-collapse/impl/Stuff.cs:53)
SimpleTiledModel..ctor (System.String name, System.String subsetName, System.Int32 width, System.Int32 height, System.Boolean periodic) (at Assets/unity-wave-function-collapse/impl/SimpleTiledModel.cs:125)
SimpleTiledWFC.Generate () (at Assets/unity-wave-function-collapse/SimpleTiledWFC.cs:85)
TileSetEditor.OnInspectorGUI () (at Assets/unity-wave-function-collapse/SimpleTiledWFC.cs:135)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"