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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Idea for the game (Again !)

A topic by Ganon666 created Nov 05, 2020 Views: 326 Replies: 2
Viewing posts 1 to 3

Here is a new idea for the game that recently popped in my mind. 

How about making an optional survival mod for Juice galaxy ?

In this mod, the quantity of Juice you possess diminish over time.

When it reaches 0, the Max Health, Max Energy, Damage, Speed, Flight etc. speed start start to diminish too. (Like in real life, when you don't eat enough you start being weak and tired)

That doesn't mean your level diminish and your upgrades are being cancelled, it means you're temporaly weaker than usual.

If you drink juice again, the Max Health, Max Energy, Damage, Speed, Flight etc. will start to rise until it reaches its normal level. It doesn't rise instantly but it rises as slow as when it is diminishing.

To illustrate this in the game, there would be percentage or a bar somewhere in the screen. I don't know how to explain this so I am gonna give an example. Imagine your percentage is 69%, your flight level is 8 and your Max Health level  is 12. Then the percentage will make you 31% slower as usual when your fly and your health would not regenerate fully but would stop when the health reaches 69% of your Max Health. Your flight and Max health level didn't change but it feels like your flight level is now 5 or 6 and your Max Health level is 8 or 9. Keep in mind that the percentage affect all stats.

Warning ! When the percentage or the bar reaches 0 that means your Max health is also 0 so you're dead.

When you die in survival mod, your save is erased.

To make things spicier, it would be nice to add a Day/Night cycle. During Night, there would be stronger and creepier version of the normal monsters and these monsters would have juice-sucking ability. For example, there would be Dragin (Day) and Vampire Dragin (Night).

You can create some special magic light source to make the vampire stay away from you during night. The light source fades away over time.

If you are yourself a vampire, you have to find a hiding place because light would hurt you. For example you could fly to the top of a pillar and stay here during the night.

When your character is low level, it is better to protect you with light or to hide somewhere because you would surely lose in a fight against a vampire and the vampires are faster than your walk speed. If you're high level, you can just wander in the dark and kill the vampires you meet or outrun them.

For the design of the vampires, don't bother yourself. Just pick up the normal skin color of the monsters and make it darker and more bluish.

You should make a counter to show how much night you've survived.

When you create a new save and choose survival mod, you should make the options : 

- to set at which speed the juice will diminish in the game

- to set night duration 

- to set the speed at which the percentage rise and fall

- to set how much juice you earn when hitting or drinking an enemy.


Also, even if you don't like the suggestions I made in previous posts or the suggestion in this posts, at least don't put a limit for upgrades.

It is really enjoyable to set all levels to 235 with the console but it would be more satisfying to reach this level by fair means.

I forgot to say that the vampire can drink your juice unless your stats are high and unlock for you vampirsim immunity.

and you should also make the forger craft and ne givez one axe to chop down trees  and craft a pickaxe to mine and get better weapons and your ideas are amazing dude