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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

v0.3.2b feedback

A topic by bugbonker created Nov 05, 2020 Views: 482
Viewing posts 1 to 1

win x64, using v0.3.2a savefile

bugs:

1a) graphical glitch can occur when using the X button to exit the character details page. easier to encounter when going into the character details page then switching around to other characters' info and then clicking X instead of using right click to exit. game ends up showing only the timer and a grey pane with no easy way to return to gameplay aside from force-closing.

1b) when using right click to exit character detail page, the game switches to the "show all" list instead of the last location group listing.

2) guild shops do not sell the correct amount of items. example: buying 5x writs or oblivion potions only gives ONE but takes the full 5x guild reputation currency.

3) elven capital shop sells obsidian (workers guild special item) every now and then - might be intentional

4) guild upgrade window gets stuck and unresponsive if all upgrades are bought out. work around is to visit another guild vendor.

5) slave and guild hire shops get stuck and unresponsive if all slaves and peons are purchased. work around is to visit another guild vendor.

6) goblin cave: encounter with a wandering goblin fails to end with the expected result when the option to meet the leader is taken. party advances as if they had a regular encounter in terms of dungeon progress.

7) some ghost mouseover tooltip windows tend to appear when mousing over too quickly over the classes of a character when in the mansion. usually when moving the mouse quickly from the bottom of the screen to the menu button at the top right.

8) "see through lingerie" is not providing its correct mouse over tooltip in the crafting window. haven't tried actually crafting it to check if it works.

suggestions:

1) when browsing slaves/peons at a shop, adjust the ui or have the tooltip for their mouse-over stats to appear on the LEFT instead of the RIGHT side of the cursor, as it obscures the other stats on the background ui/shop interface. this equates to more mouse movement, instead of simply going down the list of slaves/peons with the cursor for a quick comparison.

2) seems benign, but as an inconsequential personal preference, do not have the game adjust its own priority at startup please

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would love to see this form of party group splitting and combat in the first game too. and this game could use more mansion activities from the first one, eventually, as well.

anyway, thanks for the awesome games