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Depth of Extinction

Explore a flooded world in this tactical RPG · By HOF Studios

How Automatic Defense works?

A topic by Andrea "Lord Lance" P. created Nov 09, 2020 Views: 539 Replies: 1
Viewing posts 1 to 2
(1 edit)

I'm trying to figure out the rules that activate Automatic Defense systems. Until now, I think I had no luck. Here are some questions for you:

  • Are the A.D. activated only by player's actions? From what I see, they emerge when I shoot to an enemy, while I'm nearby. Do they emerge even if is the enemy that is shooting to the player?
  • Have the A.D.  a "side"? I mean, there's a way to force them to shoot only to the enemies? For example, if they emerge if they hear an enemy's shot, then do they target only the enemies?
  • There's a way to shutdown the whole A.D. system? It should be cool. I say that 'cause I saw some character say "Shut down that alarm!" in the map chat, but I found no "panels" on the walls to do that.
  • Little improvement for the game: if not already present, those things could improve the experience:  - an item to avoid the A.D. targeting  - a class ability that manomits A.D. from the distance, choosing their "side" (also, activate computers or doors etc. at the distance; this is pretty strategic, 'cause almost all my games end with a total war into the map, almost with no stealth or pauses, 'cause the whole thing snowballs away - a way to click some element of the mission avoiding some combat could be nice, imho).

Ok, thanks for the attention.

Developer

they should activate on any attack that they can detect in their range and they don't have a side. There's no way to shut them down unfortunately.

thanks for the suggestions.