I'm trying to figure out the rules that activate Automatic Defense systems. Until now, I think I had no luck. Here are some questions for you:
- Are the A.D. activated only by player's actions? From what I see, they emerge when I shoot to an enemy, while I'm nearby. Do they emerge even if is the enemy that is shooting to the player?
- Have the A.D. a "side"? I mean, there's a way to force them to shoot only to the enemies? For example, if they emerge if they hear an enemy's shot, then do they target only the enemies?
- There's a way to shutdown the whole A.D. system? It should be cool. I say that 'cause I saw some character say "Shut down that alarm!" in the map chat, but I found no "panels" on the walls to do that.
- Little improvement for the game: if not already present, those things could improve the experience: - an item to avoid the A.D. targeting - a class ability that manomits A.D. from the distance, choosing their "side" (also, activate computers or doors etc. at the distance; this is pretty strategic, 'cause almost all my games end with a total war into the map, almost with no stealth or pauses, 'cause the whole thing snowballs away - a way to click some element of the mission avoiding some combat could be nice, imho).
Ok, thanks for the attention.