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"Rise and Fall" Mechanics

A topic by Hirkondev Moydogren created Nov 16, 2020 Views: 646 Replies: 1
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I would like to know if there would be some kind of "Rise and Fall" mechanic to this game. By that, I mean the idea that empires/nations/civilizations are born, rise, sometimes almost rule the world, and then they're gone. For example, I've saw a lot of timelapses of games like Civilization, EU4, Hearts of Iron, etc., where they always end the same way: one empire, from the beggining of the game, takes all the land in the world and that's that; when you look at history, in my opinion, things are FAR more interesting. Take the Mongol Empire: they were pretty much founded in a generation during the Middle Ages, and given it's maximum size, it looked like they COULD rule the world... and them it fragmented in several "small" (relatively speaking) pieces until pretty much disappearing after a while. Same thing with the Roman Empire: sure, it's influence is still seen today, but it's gone right now. This is a mechanic that games like Galimulator do well: every empire come, grown, fragments itself and go. In the video bellow:

One can even delineate "epochs" with this kind of simulation, as Tyler Larsen did in his comment. Those are not hard-coded, as you can see: they are a natural emergent feature from the Rise and Fall mechanic I'm talking about.
Of course, though, that implementing such a thing would come with a price in terms of computer resource usage. If Civilization had this kind of mechanics, there wouldn't be 16, 24, 32 players, that could be easily more than a hundred of civilizations during the curse of a single game. Galimulator works around this by having a rather simple simulation, which is the opposite of what SotE seeks to be. Do you think a mechanic like this is viable in SotE?
(+1)

Not only will it be viable, it is going to be one of the central mechanics.