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Wanderer

An episodic 2D adventure game blending cinematic platformer and RPG into a beautiful lo-fi sci-fi universe. · By Red Cloak Games, Cris_R, Fenrir

Misc. feedback

A topic by Choubugioxkei created Jun 22, 2017 Views: 150
Viewing posts 1 to 1

Got to what I believe was the end of the current alpha. I had fun when I wasn't really confused.

  • I had no idea that Rook was walking around in a strait jacket, so when it came time for him to grind on glass to get it off, I didn't understand what happened or why he did that or why he had thrown his perfectly good coat on the ground.
  • The combat tutorial is really confusing. Like, the combat UI definitely works for its intended use. But it's barely explained. You're thrown into the first fight without understanding what the hell the bar filling up to your left is. Heck, even with the first save point, you get FP and Charge thrown in the mix with no explanation of what they are. Shouldn't you wait to reveal those until you use them?

  • You have red damage numbers on top of a red-shaded enemy taking damage. I had no idea I was doing damage during the tutorial fight because I couldn't see the damage numbers.

  • So ranged attacks are supposed to be harder to dodge? Because they are not: melee ends up being harder because you're trying to figure out when to hold off on attacking so that you can block/dodge. Like, yeah, block and dodge are strict pass/fails compared to the sliding bar for ranged attacks. But in melee, you can commit to an attack and become unable to guard, which is more punishing.

  • The narration--like, Rook's comments on the goings-on--is somewhat confusing, in terms of tense. Sometimes it's past, sometimes it's present. I don't understand whether you're going for "Rook is narrating an event past" or "Rook is commenting on ongoing events."
  • Different point--I don't mind Rook's comments co-occuring with spoken dialogue, but if I see four text boxes pop up at once, I will get confused as to which to look at first. Comics and stuff have conventions about where to look--Wanderer doesn't.
  • Do you need parentheses for Rook's comments? They already stand out by virtue of being in a black text box.

  • I'm failing intellect checks before I get a chance to raise intellect? ...I think?

  • Dunno that I'd trigger node-interactions by holding RB. Pressing to toggle would make more sense. Also, holding RB makes me use items by accident.

  • By the time I got to the end (the part on the big ladder where the game goes to the main title,) I was down to 1 health for Rook and Buddy. Is health supposed to be that hard to come by? Because you have free retries for fights...

  • I have to press 3 different face buttons to engage an enemy in melee. This is weird. I'm used to mashing one button to attack an enemy. Maybe one button and a d-pad.

Sorry if that's too jumbled. It's late here.