Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Garden Beetle, my first Itch.io project, released and could use feedback

A topic by LastDeadMouse50 created Nov 17, 2020 Views: 363 Replies: 6
Viewing posts 1 to 3
(+1)

Hi everyone!

I finally finished my first solo game project, Garden Beetle,  and uploaded it to Itch.io. It's also my first time building an Itch.io page, and putting together a trailer. Any feedback is appreciated! 

One question I can pose up front is: how do I have it host my web build of the game and still show the trailer video & screenshots on the right of the screen? I've seen this on other project pages but I can't figure out how to do it. If I switch the project to downloadable, I can see screenshots & video but no embedded web build, and if I select HTML, I get the embedded web build but no screenshots & video.

Cheers!

Deleted post
(+1)

Yes, that worked! Thanks so much!

Hi, i tried your game. Nice idea with the turning leaves to block the ants. I had fun with it. Only it was very difficult to move and turn quickly, seems there is some sort of velocity or slide applied and I always missed my turn.

Hi, thank you for the feedback. The beetle does always finish moving to the next tile. You can change direction and it will finish backing up to the previous tile, but it won't stop between tiles. I've tried to smooth out the feel of it as best as I can, but I think I got into the habit of turning just a hair early (similar to Pac-Man) and I got used to it. Were you using a gamepad or keyboard, and if a keyboard, were you using arrows, WASD, or numpad arrows?

(+1)

I used arrow keys of the keyboard.

(+1)

Ok, thank you! I have found the controls definitely feel better with a gamepad or joystick. I probably need to look a little deeper into how to make keyboard controls in Unity feel better.