Been playing the absolute hell out of this. Girlfriend says she cant understand what the hell im doing when I play lol, currently 12th place in the leaderboards but I feel I could get in the top 10 with some minor grinding, buying the full version asap, sent the link to a few of my friends to ^_^!! As for feedback, I was curious if the enemies have a pain state, sometimes I'm just dumping bullets into an enemy and I can't tell if my shots hit or not, and even just having a small chance for an enemy to not fire when hit for a couple milliseconds would add a lot to the whole gameplay loop. I think even with the base free version that has very few weapons and enemies you can get a whole lot out of the game, but some more weapons, runes, enemies, or even a different map could extend playtime by hours. Another thing I noted is the OST (I love it! I really hope y'all upload it sometime soon to grab) has no option to select or switch tracks to my understanding, this is a minor thing but having some sort of key to swap or skip over a track would be really nice. Some more general settings would be cool as well, keypad rebinds, more resolutions, maybe some accessibility functions to help make the game a bit more readable for people who are overwhelmed by the dithering filter? Just some random suggestions, food for thought. Overall- this is an amazing project and I think your approach to monetization is really novel as well, I casually used to study how altgames could be made sustainable and I think the idea of a limited shareware release and different tiers of a full release with extras depending on how much you can donate is quite creative. Amazing stuff!!!!