Tell me about any suggestions you think the mod could be improved with, or give ideas for mutations that could get added later down the line!
Experiment with new mutations. · By
Implementing a 'readme' or similar file to detail the exact functions of mutations would be appreciated. As someone who doesn't code, I've been having a bit of difficulty interpreting the mod files into functions. Namely, I have been unable to tell if Think Tank continually adds new chests for each stage you visit, or only adds more based on the stage you are currently on.