Very fun and dynamic game! Played it for several hours straight.
I really love how you mixed roguelite with souls-like genre and you did it somewhat right.
Great pixel artwork and design of monsters and icons. Very atmospheric music. Great amount and variety of content. It was extremely pleasant to examine this game from scratch. I love the unique mechanic of partially discovering a dungeon by illuminating rooms making light a very significant gameplay element. The test that decides your primary skills is also a nice touch.
The only part that is worrying me is the game balance. The first several runs are extremely hard (and I don't consider it as a bad thing) but linear progression turns you in a death machine around the thirtieth level and the game then becomes a piece of cake. I would suggest making the progression logarithmic but it's up to you.
Some irritating things:
I don't know what is the purpose of the game not stopping during the pause menu but this is very weird, I got killed while rebinding controls.
Not sure if this bug but if you walk right into objects that are situated right next to the pit you will immediately fall despite you having some distance to the pit.
Actual bug:
If you get healed during being killed, the main character will be destroyed but "game over" screen won't appear softlocking your current run.
It's a very addictive and well-made game, you should share it more because it actually has great potential. Good luck to you and your game!