Bug: Vampire boss fight missing image:
Battles:
Most battles almost felt like is a boss fight ("One enemy only" type battle.)
Every boss should have more than one types of attack.
Maybe an attack that decreases user defense, attack/magical attack.
-Status effect type skill should be use-able by specific turns, such as every 5 turns to use... [something attack], additionally can be same rate as their default attack, sort of an 50% chance to use that skill every 5 turns.
Not in-battles:
Shops in the kingdom. If there's actually one, since the missing image is causing the stop of progression. ;(
- Healing potions, MP potions, buff types potions.
-Equipment, not only increases defense or attacks, they can be made having effects like regenerate HP/MP per turns, more other options in RPG Maker.
*These are related to shops
Misc:
-Using TP as charge-able attacks , such as when user reach 20 TP, they can use it to maybe recover their HP/MP or to "Double Attack" maybe something more.
Bigger attacks, when the user has 100 TP they can unleash a powerful attack or maybe full heal with special status effect.
-Enemies have TP too, a skill for specific enemy/boss cost of 100 TP with rate of 9, which is their... something like ultimate attack(?)
"Good luck"