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Alchemy Online

A cellular automata playground where you can see & touch the rules that govern each molecule. · By maxbittker

AlchemyOnline Sticky

A topic by maxbittker created Jan 24, 2021 Views: 1,402 Replies: 14
Viewing posts 1 to 12
Developer

Hey everyone -
Would love to see screenshots or descriptions of things you find!
Just a warning that as the game is still under development, formulas posted here may stop working. 

This one is a bit langton's ant-y! Very cool idea for a game, thanks for making it.

(+4)

Aha! The randomness is caused by a pattern potentially being valid in multiple combinations so one is picked at random.  Only the top rule of the last one I posted is sufficient to get that sort of behaviour.

(+1)(-1)

Add a feature that allows you add another rule  to an element, because sometimes more rules for an element, are better than only having 3!

I agree-- a method of adding more rules would be nice. As well as a negator-like tool in the rulebook, cuz then you could have things happen only when a neighbor isn't an element

(1 edit)

The drag-and-drop is broken... dragging a tile onto another takes me to a page labeled https://0.0.0.5/ or similar. (the number depends on the tile)

edit: I think this is firefox only, because firefox makes all images draggable by default.

Developer

thanks placebo! I'll fix it!

Developer

took me a while but i fixed it i think :D thanks for the report..

(+1)

I made the screen look like the pink and black pattern for when a texture in a game is missing.

make this game downloadable for offline play

(+1)

prob very old- I’m so sorry for both posting this image and for posting in an old sticky.

(1 edit)

I think this could have something to do with encoding vids ,but i cant send a vid. so you must try it on you own.

*Air*

*the black stuff,Air

***

then on the other side put:

the black stuff,air,the black stuff

*air*

the black stuff,air,the black stuff

the black stuff is just an example

its much more legible if you put the black stuff in an x shape