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Synthetic Dreams

A topic by Alexotronic created Dec 16, 2015 Views: 571
Viewing posts 1 to 1
Developer

Thank you for your interest in Synthetic Dreams. I'd like to use this space to go deeper, outlining inspirations and aspirations for the project.

The first thing I completed was the script to INTRO. I wanted to create a universe (sounds ambitious) I figured the best way to do that was to give myself a blank slate. The story goes: You upload your consciousness into a digital realm (singularity), then a catastrophic event occurs, massive data loss, everything black everything blank.

Then, a PIXEL appears. I wanted to create a sort of "handshake" procedure (like old 56k modems) a series of tones and movements, then once they have a "lock" - a stream of data. It currently ends with a sort of "breathing" as if it has connected and is now mimicking your respiration. ("Do you think that's air you're breathing?" ;-]) Definitely want to expand this area, eventually evolving into a full fledged "music video" type experience. Perhaps something akin to those wicked James Bond movie intros.

Then we have VOID, my attempt at creating an open world, exploration based experience. Also examining locomotion in the context of VR. (I currently have a hacked-in implementation of the "comfort turn" mechanic first implemented by Cloudhead Games) The scale is currently such that you won't be wandering in darkness for more than 10-15 seconds without discovering something. You are also able to discover "fragments" which are basically mini-experiences. Not sure how I'll implement motion controllers in the future, but one idea is that there is a fragment created for specific peripherals, and only available when those peripherals are plugged in. (psst you can press ALT + C and ALT + W while in the void to be warped to the "City" and "War" fragments)

And then there is ABOUT, born out of the idea that I'd create a VR resume. I feel like there's a lot left to explore with this one. One thing that interests me is the ways we can experience 2D content in VR.

Welcome to these forums, I expect things will be pretty slow around here for a while, that's ok. I'd love to hear what you think.