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Traction - Downhill Rally

Drift your way through a beautiful stylised landscape · By F3four

Pest Control (Bugs) Sticky

A topic by F3four created Jan 31, 2021 Views: 251 Replies: 7
Viewing posts 1 to 3
Developer

Hello, 

Now the game is released please drop any bugs you find in the game below in the following format:

-----------------------------------------------------------------------

Platform: PC

General PC Specs: *Example "Really fast... its my dads gaming pc. i7, 8gb ram, GTX42069"

Stage the bug occured: *Example 3

What section of the map: *Example  "The part with the big curvy hill and a waterfall"

Describe the bug:  *Example "I hit a kangaroo, went flying in the air and now I have to claim it on insurance"

Steps to reproduce: *Example "Hit the kangaroo"

Basic issue: Xbox 360 controller not really supported - accelerate is mapped to Start and brake to Back. If I try keyboard controls, why is boost mapped to a mouse and not another key (like Shift or Ctrl)?

I also completed first stage but 2 seconds outside the 2min limit and my Profile says I've driven 0 KM and had no crashes (though I drove off a cliff and ruined for fun!

Developer

Thanks for your input. There will be  a patch soon :)

it works acceptably on a PS2 controller via converter though, lol

Got another bug/issue, the game only runs at 50hz. Much like your videos on YouTube, it's a little jerky, unless you set refresh rate to 100hz and capture at 50hz/make videos at 50hz, when it's smooth as butter.

Are there any more updates or content coming up?

Developer

Hi, your monitors refresh rate might be limiting the games fps (different to hz) I will confirm this in some later tests. I am busy with another project i've been hired for but will be right back to this game shortly after its release. Will be updating with further details to come :)

(1 edit)

I'm running a GSYNC monitor so tried all combos of refresh rate (between 60hz - 144hz) and vsync on/off and 100hz (double 50hz) looks great whilst all others stutter.

See my video here, recorded at 100hz and captured at 50hz: https://youtu.be/PbiM7gwAXxs

I've just noticed the same behaviour in Super Woden GP on Steam; 100hz = smooth, any other refresh rate = jerky. I wonder if Unity has a bug and/or setting to improve this?