Hello everyone, my current little pet project is a puzzle game. I'm mainly working on it to help learn and understand the Blueprint system in Unreal 4. I'm starting small, namely with the "tactile" ways the player affects the puzzles, like switches, buttons, sliders, and so on. Because I guess I'm not too bright, I'm having trouble with making these elements as 3D actors. I could just use the UMG Widget designer, which has all these built in, but I mainly want the elements to be 3D objects that feel like they are physically present in the game world, not just flat pictures on a screen.
I have tried looking at preexisting content and tutorials by Epic Games to help with the process, and while it has helped with my understanding, it doesn't really feel like I am understanding to the fullest possible extent, and many things are still confusing to me. If anyone would help point me in the right direction on figuring these things out, I would greatly appreciate it.