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Feedback on my game jam game??

A topic by DavidMC96 created Feb 08, 2021 Views: 283 Replies: 4
Viewing posts 1 to 3

You play as Dracula and kill monsters in a top down shooter.

https://barbu-david-constantin.itch.io/draculas-dungean

(+1)

Hey there Barbu,  I just checked out the game. First, the idea of choosing when to heal and when to use the blood (red bar) as a resource is pretty neat. It makes it so the player has to use the resource strategically and I enjoyed that.

In terms of the difficulty, I got to the level where the white ghosts spawn but I couldn't get past it. I feel that a little time of invincibility after the player gets hit will make the game less difficult (which to me,  it feels like a difficult game was something you were going for) but it will help it feel less unfair,  so finding a balance between how much the player heals, and how much the player gets damaged when hit would help you keep the intended level of difficulty while giving players more time re-group before taking more damage.

 The way the first monster you introduce gets knocked back when attacked feels great and really juicy, I wish more enemies had the same level of feedback when damaged -even though I understand this was a game jam game, and you probably had your plate full being a one-man team.

Keep going at it, and I be proud of what you accomplished so far :)

(+1)

Thank you for your feedback, I am currently working on a better version of the game, I want to expand it.

I like the graphic's colours in redish, white, black (somehow suits to vampires) while my device being on ressources' limits if I'd download games, also some issues were mentioned by other players when they're unwrapping zipped files, etc. I'd be open for playing it as browser-version if it's planned to get shared this way too?

(+1)

Sadly, I don't think  that I am going to be able to make web versions of my games, because the software that I use (Game Maker Studio 2) requires licenses for different platforms, I only have the windows/mac one and at the moment throwing 100 more euros on a web license doesn't seem too tempting,  Sometime in the future I plan to buy the web license and maybe a mobile one.

I considered switching to free software like Unity or Godot, but I am just way more comfortable working in GMS2.