Just started to get back into S4P but with two mods, Alriks and Expanded Sex. Upon reloading the game after activating these mods, the game fails to boot with the log showing;
**SCRIPT ERROR**: Parse Error: Error parsing expression, misplaced: var
At: res://files/scripts/abilities.gd:37:GDScript::reload() - Parse Error: Error parsing expression, misplaced: var
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR
**SCRIPT ERROR**: Parse Error: Error parsing expression, misplaced: var
At: res://files/scripts/gallery.gd:126:GDScript::reload() - Parse Error: Error parsing expression, misplaced: var
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR
**SCRIPT ERROR**: Parse Error: Error parsing expression, misplaced: var
At: res://files/scripts/combatdata.gd:10:GDScript::reload() - Parse Error: Error parsing expression, misplaced: var
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR
**SCRIPT ERROR**: Parse Error: Variable "parent" already defined in the scope (at line 762).
At: user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:830:GDScript::reload() - Parse Error: Variable "parent" already defined in the scope (at line 762).
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR
**SCRIPT ERROR**: Parse Error: Variable "cattle" already defined in the scope (at line 311).
At: user://mods/AricsExpansion/scripts/aricsexpansion/expansionfarm.gd:377:GDScript::reload() - Parse Error: Variable "cattle" already defined in the scope (at line 311).
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR
**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.