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Autonauts

Make and teach robots to automate the world! · By Denki

Community Suggestions

A topic by Pr3h1st0r1c created Jul 14, 2017 Views: 581 Replies: 4
Viewing posts 1 to 5

I don't really work on the game, just trying to organize the Community so that later on the Dev doesn't need to dig through pages of suggestions. 

Just reply something that you would like to be added into the game and leave a description of why and how you would use it. 

:)

Huh. Guess i'll start. 

Suggestion 3:Instead of actually stopping and deleting a Worker Bot's brain when you press stop, how about make a separate option to delete the Bot's taught knowledge, and another option for the bot to stop and leave the code, allowing you to start up the Worker again without having to teach it a certain task again.

Suggestion 2: Better pathing. Whenever I have 2 worker bots cross paths, they stop but they have a clear path that they could reroute to. Then I have to figure out how to move the Bot that's blocking the way, which usually leads to 1 of the Worker Bots being stopped from their task and moved away. Then I would have to teach the Worker the task again.

Suggestion 3: Item descriptions. A lot of players can agree that the buildings and items need a description. Most people have no idea what each building is for and end up building an immovable building that wastes their resources.

Suggestion 4: Bot control panel. I think there should be a menu of some sort allowing you to see a simplified version of all your bots tasks but of course at a cost. This is just a convenience for people who have a ton of Workers and don't know what each one does.

That's all for now. Hopefully that gave some of you some ideas on some suggestions! ^_^

Developer

Thanks! These are now added to our Community Feedback bugs 'n' suggestions list (which we really ought to share soon).

(1 edit)

My suggestion is sorta for later game; Add a Bot storage for example,If a bot runs out of power or item breaks it will go to the storage.

 Job name like "lumber" and you can designate the bot storage and then only "lumber" bots will go there.

Also maybe you could give the players the ability to name the job.

Also "builder" bots; They will stay in their storage till a building blueprint is placed then they gather the resources and build it

A lot of great suggestions so far! As I'm playing along and finding things to improve I noticed the storage nodes only have the labels on one side.. Perhaps they should appear on all sides or only show toward camera (unless a rotate perspective is in the works?)