Hey everyone! Just finished the demo today (had lot of work and couldn't give it a proper try), and there's lots of stuff I find incredibly amazing so far and some not so much. First off let's start with the things I think can be improved, such as the dialog boxes. So when I first started the game to be honest I felt overwhelmed with so much dialog happening at the same time. To be specific I think it's the first fight with the blonde guy. That part had so much "dialog" and "thoughts" that made it quite difficult to keep up. I mean, it's not bad to have lots of dialog but try not to show it all at the same time because it may be difficult to process all so fast to people like me who don't use english as our main language. My suggestion would be to show different dialog boxes at the very least to make it "view-friendly" and keep a better record of what's happening. Also the decission graph with the arrows I think can be improved. Just for aesthetics. Another thing I noticed is that the battles can be a little unforgiving. I mean, for the first fight with the Guy that has "armor" he comes with another 2 guys, so even if you have Buddy with you it can be a little hard unless you trial and error until you have it under control. Same happened with the 3 "tiny balls" that can cure themselves. That fight took be about 10 minutes because the time of my turn was very limited and they can act twice before you so it's almost impossible to beat them unless you kill one of them with a perfect turn. Always 1 square of HP was left and it was starting over and over. So it became kinda frustrating even though I managed to kill them. I would suggest to give them less time to act at least until the "tutorial" is still going. Keep in mind that this is 1 hour in-game before I started and I felt like this was too soon in the game. The other stuff I saw was the lack of explaining on some stuff to progress. It took me about 10 minutes to find out that you can drag the box in the ventilation system to see an opening behind, and it was because the "drag" hint never appeared unless i was EXACTLY behind the box to see I could interact with it. If you could show that at the very least on the whole box while you are walking through it it would improve and not make you think like you are an idiot for not seeing that. BUUUUT enough of the bad things. Even if it need a little polishing the battle system is amazing. Once I understood how everything worked it amazed me. I like the originality in the "color/button" system. It's very dinamic and it sucks you into the fight and makes you feel the adrenalyn of every punch/shot. I liked the story so far, even though we can't see much yet, I felt very interested to see what could happen with everyone so far. The graphics are outstanding and the music is just perfect. I tried both keyboard and controller and it felt very well with both of them. So that's it... I want to keep playing as soon as you release the game and see what happens. I hope this advices help to make the game better than it already is, because I had a lot of fun playing so far. Thanks RedCloak!!