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Beta 0.1.2 bugs, feedback, etc..

A topic by neeshka created Mar 06, 2021 Views: 416 Replies: 1
Viewing posts 1 to 2
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Looks nice so far.

There were way too much ammo around though. Had like 40 on first day. Needs more melee action.


Bugs:

Home, can't walk past the crafting station sideways

Motel exterior, can walk to second floor platform by walking through the wall beside the door on left.

East district, invisible wall beside the purple wall in the alley near entry.

Time runs faster when you keep space pressed down while scavenging

Rest (Midnight), took me to morning

East district, Zombies can detect MC through walls (entire building)


Other:

Why no "choose your relation" with Meredith? is she your mother canonically?


Ideas:

Generic news station music to intro

Generic interactables and hidden stuff around the world:

-comment on images on the walls, etc..

-pee in toilet

-wash zombie blood off your hands

-sewer access

-fuel pumps for fuel => flamethrower

Heyo, agree with OP on this as it looks promising! Love the fact that main base is pretty big now and there seems to be lots of space wherein we can build things to improve it, so I'm looking forward to it.

Just noted that Meredith doesn't appear to be anywhere during Midday. Is that on purpose, perhaps?

Also, sometimes the gun doesn't actually shoot. The sound is heard and one bullet is indeed used, but nothing came out of the barrel nor was the zombie damaged. Hope you can also implement the keyboard control settings soon as my hands are pretty unfamiliar with the default controls, haha!

Godspeed, fam.