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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Enemies who drain/de-level abilities?

A topic by Ryarod created Mar 10, 2021 Views: 170 Replies: 1
Viewing posts 1 to 2
(+2)

After one has levelled up a certain amount, this game becomes a breeze against the bosses and most enemies within the "100" distance of the graveyard.

Obviously no time soon, yet perhaps for future consideration, an enemy could be introduced- be it/they common enemy/ies, a boss/bosses, or both- for whom one recurring attack is to strike the player via a limb or projectile in a way that de-levels the player's stats without refunding him juice.

This would force even high-level players to be careful and mind their steps around these foes, and give an incentive to farm juice and level back up even after one has maxed out.

(+2)

Considering that people who play blind might lose a lot of their stat upgrades when they explore the wilderness, i think that as long as there is some sort of warning(some character shows up and warns you about these enemies) that exist in some way that every one will notice it and prepares a little bit. I think it would be a quite challenging and 'proper' enemy type.

Its a great enemy idea though, maybe they could be hard mode enemies or enemies that shows up later in the game's storyline.