After one has levelled up a certain amount, this game becomes a breeze against the bosses and most enemies within the "100" distance of the graveyard.
Obviously no time soon, yet perhaps for future consideration, an enemy could be introduced- be it/they common enemy/ies, a boss/bosses, or both- for whom one recurring attack is to strike the player via a limb or projectile in a way that de-levels the player's stats without refunding him juice.
This would force even high-level players to be careful and mind their steps around these foes, and give an incentive to farm juice and level back up even after one has maxed out.