Is pixelation purely aesthetic?
Or, does it have a useful effect?
Floppy ragdoll rpg sandbox with physics-based combat · By
This in particular is along the lines of my underlying question.
I had not known whether pixellation added an additional effect on top of what is already generated - in which case I assume that performance could be further strained - or whether pixellation works by omitting details, in which case I hypothesize the game might run smoother.
I still don't know, in fact. However, I think I might just give it a shot and note any differences.