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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Multiple tilesets

A topic by Scotaire created Jul 26, 2017 Views: 1,591 Replies: 4
Viewing posts 1 to 5

Hello !

I'm currently testing "complex" scenes with existing tilesets, and I haven't found a way to create two obejcts with different tilesets in the same scene. The second object I try to creat end up referencing an empty texture. Here's a picture :

The buildings are made with a "buildings" tileset, and I tried to add objects from an "objects" tileset, applied to another Blender entity. Sadly the tileset doesn't load. I figured that if I copied and pasted objects from another scene (as I did with this pine tree in the corner), it works, but the referenced tileset is still blank on the plugin ; though blender can find the material as you can see on my screenshot.

Do you have to load a single tileset with all your graphics or did I do something wrong here?

Developer

This is doable in Sprytile by using multiple materials. It's not documented yet, but I'll put an informal how to in this thread.

Developer

First thing to do is set up your second material. You can do this in the Sprytile panel, in the tile grid area. Make sure to run the set material to shadeless operation as well.

Next, go to the material and load the tileset in and set it to a pixel texture. Not covering it here, it's the same steps as the basics.

There are now two tilesets you can create with in your object. Duplicating this object is the easiest thing to do. However, if you start from a new mesh object, you will have to assign the materials to the new mesh. They have to be assigned in the same order as in the original object.


(+1)

Well I could never have guessed but all in all it's quite simple. Thanks for the tip Jeiel!

(+1)

Thx for this tips,it save me a lot of time.