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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Keybinding/Keymapping Feature?

A topic by Brando753 created Mar 14, 2021 Views: 172 Replies: 2
Viewing posts 1 to 3

This game has been a ton of fun, and I can tell a lot of work has gone into it since I last played it, but I was wondering if support for custom keybindings is in the works? I use a Dvorak keyboard layout, so mapping the WASD keys to different keys would be awesome. Another thing to think about is that if you support custom keybindings, console controller support may benefit from this. I tested using my Nintendo Switch controller with the game (using the Linux Nintendo-hid driver with joycond), and it works kind of out of the box; it seems to accept inputs, but some things would benefit from being re-mapped. I just thought I would pass the suggestion along if it was not already planned. 

Yeah, Fish has had key-rebinding suggested a few times. I agree that it'd be super useful, and he seems to as well - but he hasn't gotten to it yet, probably because it's a little boring compared to making pulsing flesh castles. (Yes, you read that correctly.)

I was about to ask for a "tank control mode" (looking around with the arrow keys and hitting stuff with the c-key) because my mouse doesn't like to be friendly to me; also controller support would be great!