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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Aesthetic request: Severed defeated enemies if overkilled with sharp weapons

A topic by Ryarod created Mar 15, 2021 Views: 242 Replies: 2
Viewing posts 1 to 3
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I'm a fan of an obscure indie game called "Primal Carnage". A controversial part of the PC fanbase is the sequel, Extinction.

Now, opinion of PC:E goes up and down, but one thing I do like about it: the developer team for Extinction implemented a code whereby, if a dinosaur (so far, admittedly, only non-Tyrant dinosaurs) is slain with a headshot from more powerful weapons, its head disappears and leaves a bloody stump.

Realistic Blood might be a tad far from the idea for this game, admittedly. That being said, the prospect of specific body deformation for enemies killed a particular way is very appealing in my opinion. I may as well get off my chest: I'd like to request this for Juice Galaxy.
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I'd like to start with the proposition that non-boss enemies finished off by a particularly powerful blow (dealer's call how powerful) that far (how far also your call) exceeds the amount of health the foe had left, from bladed weapons alone- examples being, Rune Sword, Flamberge, and Draginslayer- be cut in two.

These two parts, be they halves or otherwise, could each qualify as their own separate part that the player can respectively liquefy and drink.

I know this would be a substantial amount of extra work; I understand this is a big request. Please consider it yet; it could lend a significant addition to the purpose of world-building and gameplay immersion.

It could also help make powering up in this game much more rewarding and increase replay value.

(+1)

Could have some of the limbs fly off like fireworks/balloons.

I feel like that would be funny while also keeping the spirit of the game more, but this seems like polish that would come much, much later down the line than with the updates we are getting now that are adding more to the base instead of sprinkles to the already added mechanics

(+2)

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