I'm a fan of an obscure indie game called "Primal Carnage". A controversial part of the PC fanbase is the sequel, Extinction.
Now, opinion of PC:E goes up and down, but one thing I do like about it: the developer team for Extinction implemented a code whereby, if a dinosaur (so far, admittedly, only non-Tyrant dinosaurs) is slain with a headshot from more powerful weapons, its head disappears and leaves a bloody stump.
Realistic Blood might be a tad far from the idea for this game, admittedly. That being said, the prospect of specific body deformation for enemies killed a particular way is very appealing in my opinion. I may as well get off my chest: I'd like to request this for Juice Galaxy.
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I'd like to start with the proposition that non-boss enemies finished off by a particularly powerful blow (dealer's call how powerful) that far (how far also your call) exceeds the amount of health the foe had left, from bladed weapons alone- examples being, Rune Sword, Flamberge, and Draginslayer- be cut in two.
These two parts, be they halves or otherwise, could each qualify as their own separate part that the player can respectively liquefy and drink.
I know this would be a substantial amount of extra work; I understand this is a big request. Please consider it yet; it could lend a significant addition to the purpose of world-building and gameplay immersion.
It could also help make powering up in this game much more rewarding and increase replay value.