Hello friends,
Yesterday, I listened to the RPG Design Panelcast for the first time presented by professional tabletop designers and writers Alex Cutler, Matt Forbeck, and Kenneth Hite. I wanted to share a key point from their latest episode, "Episode 277 - How to Pitch Your Game."
The panelists caught my attention when they explained pitching a game will be unsuccessful if the game designer doesn't know their voice. Their "voice" revolves around who that game designer is in the tabletop world and what types of stories, mechanics, and central ideas they want to share with audiences.
I believe this topic heavily connects with narrative designers. You must find your voice early on as a narrative designer and game writer so you can easily pitch and advertise yourself to employers; you need to have unique qualities that set you apart from other writers. Finding your voice will greatly add style and flair to your work as you confidently know the theme, mood, tone, genre, introductions, conflicts, and resolutions of the stories you are trying to tell.
I have been thinking a lot about this because I know finding my voice will help transition me to future companies and projects that I can add value to and enjoy. I think my voice as a writer is someone who wants to tell grand adventures with deadly high-stakes moments, give audiences escapism with a little bit of drama, comedy, love, and more. I want my writing to send a message, create emotional growth for fictional audiences, and stay in the realms of sci-fi and fantasy.
Well, that's all for now. Keep on writing everyone❤️
Link to RPG podcast episode -
https://www.podbean.com/eu/pb-24wdf-fcc27f
Links to articles about points of view and author's voice -
https://www.thebalancecareers.com/what-is-voice-in-fiction-writing-1277142
https://blog.reedsy.com/guide/point-of-view/