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Narrative Jam: Community Center

a free narrative and writing hub discussing resources, tools, and formats · By Zachary Fried (he, him, his)

World Building, Setting, and Lore

A topic by Zachary Fried (he, him, his) created Mar 16, 2021 Views: 235
Viewing posts 1 to 2
(5 edits)

The Sol System from Destiny


Every detail of a video game must support its theme and tone to create interesting and dynamic moods for players. The world in which a player inhabits must blur the line between fiction and reality; simultaneously, the world should have its own past, present, and future.

Dungeons masters or game masters incorporate these details and thoughts to weave consistent, energetic, and powerful stories. After all, without a captivating history and backdrop, a video game is an empty sandbox. From locations with grand architecture and structure to a simple meadow of flowers, every aspect of a world must reflect the theme and tone of the game.

Story barks from NPCs or old journals buried underneath rubble or just a few examples of how you can "color" an empty world or setting.


Links -

ETHICAL WORLDBUILDING IN GAMES GAMES & TECHNOLOGY BY ANNE REID



Pandora from Avatar



The Commonwealth from Fallout 4




The Devil's Roar from Sea of Thieves



The map of The Sea of Thieves
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