Think of story bibles or narrative flow (whatever you would like to call it) as a really intense wiki page. There is a robust index and glossary of terms, main characters, themes, tones, moods, creatures, environments, and details. You want to craft your story bible in a way where it is a selling point to publishers and an entertaining guide for producers, artists, programmers, and other vital production roles.
Story bibles contain all major and minor events (past and present) within your video game universe. This allows you to foreshadow, create irony, or reveal secrets in later expansions or add-ons.
Most of the smaller-common details like locations, townspersons, plants, and items are filled in by other writers or narrative designers. A well-thought-out story bible will resolve many headaches, questions, concerns, and inconsistencies within your video game.
I highly recommend following TV and film pitch decks for format and structure within your own story bibles; pitch decks are more expressive and vibrant than words on paper.
Story bibles may include in the following:
- Synopsis, Pitch, and Logline
- Mission Fiction and Quest Design
- World Building, Setting, and Lore
- Character Sheets, Profiles, and Summary
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