To anyone who hasn't read "My Opinion" yet, read that post before reading this one, because here we pick up, where the last one ended.
So, about the things I liked nothing has really changed. But several things changed which I do not really appreciate.
1. I haven't mentioned that earlier since it wasn't that bad, but now - I am ok with difficult patterns, I am ok with attack that go in circle, I am ok with homing attacks, but I am not ok with bullets which change their dirrection for no actual reason. There's no actual way one can estimate where bllets will be while also dodging other stuff - you just see one row eith something that appears to be a safe spot, you go there and then suddenly one of the bullets changes it's path. That's what I meant when I talked about a functional pallette. I would be something completely different if the bullets had another color at least. Same for the homing attacks, even though I haven't seen any in the last version.
2. I feel fat. I don't know if it's the hitbox or something but in the pre-alpha when something shoot a bunch of bullets onto my figure I could just move a little and and stay inside of that attack. I can't really do that anymore.
3. The arms may be an interesting addition but the implementation... just watch it yourself... this last level before the final boss doesn't seem like it's possible.
That's everything I got to say for now.