Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Astrobase Command

3-axis space station builder with emotional AI characters and text adventures · By JellyfishGames

Astrobase Command 0.4.9 Closed Beta Patch Notes

A topic by JellyfishGames created Mar 26, 2021 Views: 232 Replies: 2
Viewing posts 1 to 3
Developer

Hi everybody!

Here we go! The last beta update before launch!

It’s been a while since the last one so we’ve made a bunch of smaller changes and a couple of new features. The most important one allows those who need to, or just prefer to, use a different key layout to customize their key bindings.

As we mentioned in the release announcement blog post we have disabled sales of the game until release.

If you want to get the game, make sure that you have wishlisted Astrobase Command on Steam!

 

Astrobase Command 0.4.9 Closed Beta Patch Notes

New Features

  • Players can now customize keybindings in the Pause Menu during gameplay.
  • Characters on away missions can now write research papers about the alien civilizations they discover.

Improvements

  • New planet and star icons and images in Astrofleet.
  • Trinkets, the default station, pets, and character stats now have descriptions.
  • Improved the side panel switching in Astrofleet.
  • The sector map of Astrofleet now shows constellation suffixes.
  • The constellation icons in Astrofleet have been toned down.
  • Stars should be less encroaching on text and borders in the sector map.
  • Ship balance has been tweaked.
  • The memory usage has been improved.
  • Setting the diversity slider to maximum in species creation now gives equal chances of appearance.
  • Custom uniforms now save properly.
  • A rare bug where papers ended up under the desk has been fixed.
  • Highlighting of characters should now stay on when selected while switching between spacesuit and uniform, and back.
  • Metallic surfaces on charcters should now up properly when “xray-mode” is turned on.
  • Conversation drones spawned on top of lights should no longer cast funny shadows.
  • Building a ship no longer triggers the dock notice.
  • Quantum encounters no longer block off planets.
  • Multiple ships should no longer be able to interact with the same planet at the same time.
  • The numbers on the Astrobase info tab in Astrofleet are now displaying correctly.
  • An rare crash when loading stations has been fixed.
  • Other fixes, tweaks, and balance improvements.

Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!

Game looks alot cleaner, played new game since its been awhile.

Basically without character with right Clarity profile at beginning you have trouble scanning anything. My first game I was never able to get base metals due to both planets that had them in diff systems, had either a killer bot or something else like a stat preventing me from landing on planet.

So eventualy because I didnt build a O2 purifier or producer for first module I was doomed. I can try again with those 2, but then I cant build a power source or a janitor station. (I am still not sure why that has to take up 2 slots just for doing transport issues.).

The starting supplies can get used up by random encounter rolls, depending on choices.

While I like a challenge, I think basic essentials should be available at the start, relying on a RNG to survive makes it a bit frustrating. 

Cantina is needed to stop wasting food early, power, and janitorial. A greenhouse seems to be requested alot but the base metal count is too low to build. This seems like their is some optimal start up  build that works for you guys, but I have yet to find it.

2nd game , same result, neighbor system had 3 rocky planets, landed and got everything but 1 base metal, unless that was still in runabout. So by time got back could not get it moved to storage in time to build module, air quality down to 10%.