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Elemental Mages [DAY 13: The basic gameplay is complete]

A topic by themightyglider created Aug 02, 2017 Views: 595 Replies: 2
Viewing posts 1 to 2
(12 edits)

This is my first game jam ever, so I don't know how things will turn out. I hope the result of my work will be good enough for you to enjoy.


For LOWREZJAM I plan to create some kind of tactical dungeon crawler.

The player enters a dungeon with a group of four mages. Every mage represents one element (fire, water, wind and  earth). The monsters inside the dungeon also represent the same elements. Tee mages can only kill monsters that belong to their inferior element (eg. The water mage can kill fire monsters) but they get massive hurt if they are attacked by a monster of their superior element. The player has to use the four mages wisely in order to recover the magic artefact that is hidden somewhere deep inside the dungeon.


Edit: As a little extra challenge I decided to use only 16 colors for the game art. (I use the beautiful Dawnbringer16 palette.)


Here is a first impression of the game. The video was taken today in the morning. The player sprite is a still a placeholder.



DAY 3:

Today I've  added a 'Mage selection menu' and changed a few tiles. Furthermore I manged to create a git-repo for the game. (Code:GPL3+ Assets:CC0).

Here is a new teaser:



Day 4:

Nothing to show for today. But I added some stuff behind the scenes. ;-)
Tomorrow I hope that I will able to add a UI.

Day 5:

Finally I made some significant progress today. I added a small UI with players LP, number of collected keys and total score.
Furthermore I've made some new dungeon features. Just look an enjoy. ;-)


Tomorrow I will try to add bad guys to fight against and maybe a save/load function.

Day 6:

Not much to show today. I only got half way done with the monsters. But hey, the life is about more then game development and my wife needs some atention too. ;-)
So far, I've done the pixelart and can spawn monsters on the level map. Tomorrow I will try to get the rest done.

Good night together.

P.S.: A little example of the monster sprites is here:

Day 8:

Today my monsters learned how to walk. Pathfinding isn't perfect right now, but good enough for now.
Here is a little example:


Tomorrow, I will try to add the battle system.

DAY 10:
I had no time to make another gif today.
But I made good progress during the past two days. The battle system is done and seems to work well. Now I only have to add a few more things (like a title screen) to finish my engine. I hope that I will be done until Sunday, so I will have enough time to create a few levels. I plan to add 3-5 levels with 5-10 rooms. The total play time should be something like ~15min.

DAY 12:

Today I was able to add several things to the game.
I made a little menu that comes up if the player press ESC.


Furthermore win and loose conditions have been added.


Last but not least I was able to add a few more dungeon features like teleporters and checkpoints.

Tomorrow I will try to finish the basic game by adding a few nice 8bit sound effects I've found on opengameart.org and by creating a tittle screen. The time that remains until the end of this jam after this I will use to add more levels to the game.

Day 13:
The basic gameplay is done now. I made a nice title screen and added some 8bit sounds. Now I have still 3 days left to create more rooms.
Tomorrow I will try to release a first test build.


I love this art style. Looking forward to playing this one.

Thank you very much!

I try to let it look and feel like a game out of the good old 8-bit era.

To do the 8x8 pixelart is an interesting challenge for me as well.