A few changes to expect:
- Willpower replaces Stress
- Essence is used to power spellwork
- Wyld Magic can be called upon when your back is well and truly against the wall
- Each Witch has a Familiar with whom they share senses (and whose body they can control)
- Grimoires replace Playbooks (9)
- Animist, Arcanist, Baba, Green, Eclectic, Empath, Psyche, Shifter and Storm
- Each Grimoire has:
- 2 Starting powers
- A Sensory power
- 8 other unique powers
- 2 xp Triggers
- Over 30 powers that can be learned by characters of any Grimoire
- Rituals which are learned and performed by the entire Coven
- Robust crafting for Charms and Artifacts (and mundane items, too)