That game brings memories of nostalgia, and it made me thinking - if the game could do this why did we need people, it feels like all of those talking/"friends"/not-relationships was a lot like that. Just million times faster.
Kind of semi-parasitic narrative, that kind of fed on our hopes and and dreams. Never again. =)
Thank you, Kyle Seely, though your game would've saved me couple of years, if I played it like, what... 9 years ago?
Ah, whatever. To hell with your brilliant game! I'll go make myself drunk.